![]() I tried the game in all three configurations and the fps I saw were all about the same. Much like GTA, there’s still no ultra performance option. I’m seeing no fps benefit from it whatsoever. Strangely, Deathloop is showing the same kind of results for me that Cyberpunk did. Images were obviously captured in GTA III This game is such a disappointing mess of bugs and horrid optimization that it feels like a bit of waste to even have DLSS included in its list of features. For whatever reason, ultra performance isn’t available here at all. DLSS also didn’t seem to make any noticeable difference in regard to framerate, but maybe it wouldn’t, because, again, the game’s framerate is terrible, for reasons unrelated to processing power. I’m not including framerates in these because the performance in this game is so haphazard, random, and unrelated to processing power that there’s no reason. Grand Theft Auto: The Trilogy – Definitive The jump up from quality to balanced also added several frames, even if I don’t see any difference aside from blurrier image quality when going up to performance and ultra performance. Ha! Take that possible bottleneck! Going from having DLSS off to having it on quality mode granted over 20 more frames on average. For this game, there’s a super noticeable increase when using DLSS. ![]() ![]() I turned on ray tracing here to make things more demanding, as this isn’t such a hungry game. At max, I only saw a slight frame increase. Things become more noticeable on performance and ultra performance, though. Across DLSS settings, image quality was quite good, and it’s hard to tell the difference on quality and balanced. No reason to assume it’s a bottleneck just yet. Well, I’m sure all the other games will show frame increases. For whatever reason, DLSS does little to mitigate these framerate drops, as I noticed only paltry increases. On an RTX 3090, the framerate tends to drop to the mid-50s or even the high 40s in larger areas. Cyberpunk 2077įor Cyberpunk 2077, I used the area directly outside V’s apartment. Additionally, all side-by-sides were created using the latest version of Nvidia’s ICAT image comparison app. ![]() I also labeled each with the average framerate I got out of that scene. The below side-by-side images show all available DLSS settings as well as DLSS switched off. If you’re wondering how the latest implementation does in some of these titles, we’ve put together a little showcase to see several examples in one place. Nvidia DLSS 2.3 went live the other day and is already in place in 16 games. ![]()
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